When is this game released?
Maybe still in 2018, but 2019 seems to be a more realistic date.
Quality is our primary goal and we will take the time it needs to achieve this goal.
For which platforms is this game released?
Planned target platforms include Windows, Mac and Linux.
Can I play this game in both singleplayer and multiplayer?
Yes, you can play alone, or with up to 5 players in total via internet and LAN.
Are multiple players allowed to play the same character classes in a multiplayer game?
Yes. Any character combinations are possible.
Who is developing this game?
Currently, the game is being developed by 2 guys, Moritz and Malte.
Together, we have founded Mad Dungeon, a small but passionate indie video game studio. Moritz is an experienced indie video game developer who loves to create games and who takes care of programming, level design and overall game design. Malte is a true veteran of pen & paper role playing games and all dedicated to fantasy background stories. He takes care of most things related to storywriting and lore design.
Currently, we do our game development activities next to full-time jobs during our free time.
Do you plan to expand the team?
We really like the idea to expand the team in the future, especially if the project is a success. This would allow us to provide more content and also to be faster with development progress. Also, we already have more concepts in mind for other interesting games we would like to develop in the future.
Do you need additional freelancers to work on this project?
Yes, we are always looking out for talented freelancers.
Especially, we can use additional hands in the areas of 3D art creation and level design. So, if you are able to create amazing 3D content, please feel free to get in touch with us and convince us with some cool references.
In addition, we can also use help in marketing and building up a community.
Are there other ways to contribute and support this project?
Sure! Please feel free to contact us if you think that you can contribute in any specific way.
How is it possible to develop such a game with such a small team non-fulltime?
Content-wise it is possible because of the Unity Asset Store. We try to use plenty of non-exclusive content already available from the store (like 3D character and environment models, sound effects and such) so that we can mostly focus on working on the game itself. In addition, from time to time, we also employ a few freelance 3D artists who develop particular 3D content that is not available in the Asset Store. Nevertheless, time and money still are limiting factors of course. So, we are also thinking about options to increase both available time and money, because this would significantly improve our workflows.
Do you plan to use crowdfunding?
Yes. While we try to get as many things done as possible, we are thankful for any support we can get. For example, successful crowdfunding would allow us to add much more content (levels, monsters, etc.) and maybe even expand our team. Therefore, it is a reasonable option to realize the greater vision behind this game.
Do you consider an Early Access approach?
Yes, but we do not want to abuse this approach. If we go the early access route, our idea is to release something which already is a lot of fun to play, with a good amount of content and not tons of bugs.
Which engine is this based on?
The game is built with Unity 5.
I’ve heard that this all started as a custom Warcraft III map. Where can I download this map?
The original WCIII map can be downloaded here.
What are the main differences between this standalone game and the original Warcraft III map?
The Warcraft III version is a pretty fast-paced hack & slay RPG, played from a typical dungeon-crawler top-down perspective. Players need to survive a specific amount of waves and monsters are always running towards the players while they need to defend themselves. The standalone game is an FPS RPG game (with support for 3rd person character control) and just is a much more complex and feature-rich game overall, also featuring survival and stealth elements, a complex lore and background story, and kind of a simulation of a populated dungeon. So, the two game variants are quite different, but at least they both share some dwarven characters and a strong focus on teamplay.
I would like to see more information about this game
We do our best to find time to expand this page with additional information.